Week 12 Feedback Session


Week 12 Feedback Session

Google form link

https://docs.google.com/forms/d/1B7ZDH7tD94FrvQzttT9bG2YWEE5GxXUN3fQtOk7Aptg/edit?usp=sharin

Feedback

Our plans for the issues Raid: Shadow Foxes faces can be found in the Future Plans devlog, located here:

https://de-bawz.itch.io/kit207-project/devlog/300468/future-plans

Positive

  • Designs are really creative! Perhaps the designs for the different fox minions be a little more creative, to differentiate the classes more beyond colour.
  • Models looked really high quality, and so did the animations.
  • The gameplay was quite fun! I definitely enjoyed the RTS style of gathering resources, and then using those resources to defeat enemies. 
  • Liked causing fights and watching the chaos - very satisfying! The level was also great and didn't feel too constricted, it made me want to explore in hopes of finding secrets.
  • Not a huge fan of anime games in general, but the models were of super good quality.

Negative

  • Input is slightly laggy. Try using "inputraw".
  • Trees sometimes block view. Need to make them transparent when player is behind them.
  • First level is too hard.
  • Special fox minion cost is confusing. 
  • Load time is huuuuuuge.
  • Rubbishes on the ground are not obvious enough.
  • Didn't want to win because it wasn't fun to kill humans and they made extremely annoying noises. Foxes also made repetitive noise.
  • Couldn't find where the portal was and all the parts of the level looked the same so ended up getting lost.
  • The main character's model looks nice but the environment looks quite bad, the trees also got in the way of the camera which was annoying.
  • The camera felt like it was moving and rotating too much, trees were annoying and in the way. Running low on foxes made it feel impossible, barely any indication of taking damage from enemies.
  • Didn't like sound effects, wasn't sure where the strategy in the gameplay was supposed to come from.

Suggestions

  • Player controllable camera rotation would be nice.
  • Will be good to have the cost of each special fox minion onto the HUD.
  • Powerups! Give player option for refill lost health.
  • Show portal in the minimap.
  • Make the wild foxes come to the player when close.
  • Mouse scroll for selecting special foxes.
  • Introduce each of the foxes one at a time. Found having all of them at once overwhelming.
  • Please make a noise when you collect a wild fox. Let the player know they found one.
  • "You have run out of foxes" should only show when the player has used all their foxes and no more wild foxes are available.
  • Make the fox heart health image more understandable, maybe add white to the tail or a bigger eye hole. So it is obvious what it is.
  • Red foxes are broken as. Maybe less health so they can't tank anything. A glass cannon.
  • Flash red blood splatter on screen to denote when you are damaged.
  • Wish there was more variety in how the player gathers minions, beyond gathering them off the ground in the level.
  • If could make it that the player would take a little bit of damage every 4 seconds you were at the border of the map it would stop people from cheesing the game.
  • It would be better if could see any instructions where should go or some signs lead to the humans.
  • The level needs some difficulty increase as the level progresses.
  • It'd be nice if there was more stuff in the scenery to show you how bad the humans are, it would add a nice variety.
  • It would be awesome if there were secrets that the player could find if they went exploring.
  • Maybe another tree type, especially one that's slightly smaller.
  • Needed more clear direction where to go. Use terrain to direct the player's attention.
  • The music could be a bit more energetic, to make the player feel engaged with the action.
  • A variety of death noises for the enemies would be very enjoyable.
  • When the player dies, could slow everything down and play the dark souls "you died sound".
  • Needs risk/reward gameplay - a safe option that's weaker and a riskier option that's stronger.
  • Maybe have foxes regenerate.
  • The trees should also maybe fade out or go transparent if they block the camera.
  • Have an arrow pointing to the next/closest objective.
  • More signs and stuff to point the player in the right direction.
  • Maybe a variety of enemy types, secrets to find the level.
  • Minimap is great, but it would be even cooler if it showed terrain details instead of being flat grey.
  • Don't just use 1 sound effect for an action if you're doing that action over and over.

Bugs

  • End level portal isn't appearing sometimes when objectives are complete.
  • Introduction text and image are changing when resolution changes.
  • "Try Again" button spelling error.
  • Dev Button not showing unless the player goes into Options.
  • Introduction image has transparency issues with background orange bar.
  • Full screen mode changes the location of some UI elements.
  • The volume bar is difficult to click.
  • The tutorial text comes up after the player walks back into the area. 
    • These bugs are currently our highest priority to sort out before the deadline. Especially the portal not showing up, as this is a game breaking bug.

Overall we did a super successful test session, gathered a lot of feedback and suggestions to make our game greater
A bit thankyou to all that attended and a bigger thankyou for all the awesome feedback!

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