Week 8 Catchup


Week 8

Catch up

Hey guys, here is the first of many devlogs for Raid: Shadow Foxes, our KIT214 Project game. We have spent a fews week already working on in, mostly doing modelling, tutorial level design and some of the base coding. Breaking it up into a few sections to speak about each of them.

Player Model

James spent heaps of time perfecting his player model, almost bordering on obsession (jokes) on it. He started with a base design from and begun designing the model from there. Early prototypes were definitely interesting and showed promise!


He spent heaps of time getting her face just right.


And where is in at the current moment.


(AnimeOutline)

Overall, she is coming along really well!

Static Models

Sam is currently working on modelling static models for level design to use. In this week, he is focusing to make models that are non-interactable, including some roadblocks, a construction wire fence, an oil drum(it can turn into a fire pit) and an army tent. Except for the army tent, it may have functionally in later implementation of the game, they all just static objects to make the game level environment look more natural.

Short and tall roadblocks model screenshot from the Unity project by us.

Construction wire fence model screenshot from the Unity project by us.

Both roadblock and construction fence is used as a wall to create areas that human enemies grouping together, the player and fox minion will not able to walk through it.

Oil drum model screenshot from the Unity project by us.

The same oil drum model is used to transfer to a fire pit with particle system added.

The oil drum transfer process when controlling the BlendShapes value.

The oil drum model will be able to remove the top lid to transfer to a fire pit by changing BlendShapes value from Skinned Mesh Renderer component, this could also happen during the game runtime.

Army tent model screenshot from the Unity project by us.

Army tent is the most difficult one in this week to make, as a programmer, everything relative to art is so hard. To avoid the model to flat and boring, I made the tent have two-layer with different colors on it, the outside top cover is implemented half-transparent in Unity, also with some rough cloth normal map applied.

In Unity, all these models have used Poiyomi shader on material, since the model texture is a mostly single solid color, I added a thin outline from the material property with a realistic rendering option.

Level Design

Simon has been spending most of his time working on getting the levels ready to go, with a focus of the tutorial level (so we have somewhere to test the game out in), with a followup on the boss level. Early prototypes came out in sketches like this one


Preliminary level have been created using Terrain tools and assets referenced below. 

But, as we progressed, things became more fleshed out and looked really good!



Also, here is a sneak peek of the boss level as it stands now! 





Foxes

Luke created the fox minion that will be running around the game. Trying to keep the poly count down low so that when alot of foxes are on the screen, the game won't lag. Anyways, here is a couple of screenshots of the model as it progressed.


Coding

There are a few sub areas to this section. We have been working on the coding aspect of the project extensively and so far have a good section of it sorted already.

Movement

As you can see here, our player is able to move around the map already.  


Collecting foxes  

When the player gets near a fox it will pick it up and store it, ready for use later.


Sending out "foxes"

When the player clicks on a section, some foxes will be sent out. Obviously, this isn't the intended outcome for the game. Just a way of testing the foxes code out.


Destroying "humans"

When the foxes get near humans after being sent out from the player, they attack the humans and will destroy them if they do enough damage. However, the foxes also take damage and can be destroyed as well!


Navmesh

The Navmesh hit a few bumps with grass bumps messing up the navmesh! 


Other

Over the course of the last few weeks, we created some art for Raid: Shadow Foxes, some was good, some were memes, some were just for poking fun at. Here are some of them, enjoy



Anyways, hope you all enjoyed our catchup devlog. Look in again next week to see how we're going!

References

MadMedicSoft 2018, Russion building lowpoly pack, viewed 25 August 2021.
<https://assetstore.unity.com/packages/3d/environments/urban/russian-buildings-lo...>

AnimeOutline, How to Draw an Anime Girl Body Step by Step Tutorial, viewed 12 August 2021.
<https://www.animeoutline.com/how-to-draw-an-anime-girl/>

Easy3d 2019, Fence, Free Stylized Garden Asset, viewed 7 September 2021.
<https://assetstore.unity.com/packages/3d/props/exterior/free-stylized-garden-ass...>

Shapes 2016, Nature Starter Kit 2, viewed 7 September 2021.
<https://assetstore.unity.com/packages/3d/environments/nature-starter-kit-2-52977>

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